Last month I mentioned that seeing Up in 3D had inspired me to do a few of my own experiments. Below is one of my renders (cross your eyes to see it).
Dual-eye renders are easy to produce from just about every animation program, but it’s tricky to tweak those images in compositing apps without destroying the illusion. See the flickery 2D-created shadows? This is why stereoscopic tools like Ocula have been created for high-end compositing apps like Nuke.
But the interesting part of that clip really isn’t that it just looks 3D. The interesting part is that it looks like a painting. This is a very simple rendering technique that I’ve been developing for a while in Lightwave. It’s not particularly new in theory, but I’ve spent some time extending it and documenting it, and now managed to get something that offers both flexibility and control.
I’ve always been eager to learn about various non-photorealistic rendering solutions, and wondered if other people might be interested in mine, so I prepared some notes and examples, and sent it off to SIGGRAPH.
To make a long story short, on the 5th of August, I will be presenting my material at the Painterly Lighting session, which should be great, because it also features talks from Adolph Lusinsky, lighting director for Bolt, Ivan Neulander of Rhythm & Hues, and Jonathan Stone of Double Fine Productions. If any of my readers will be there, I’d love to catch up afterwards.
You can read more about how this technique works and see more examples in the abstract, which I’ve posted here.