SIGGRAPH 2009 Report

Obviously SIGGRAPH was a while ago, but I’ve been out of town working on a project that I will reveal shortly. Firstly, I’d like to report that my talk went pretty well. I was blessed to be part of a fantastic session and lots of neat material got covered. In fact, my stuff seemed somewhat redundant, because Adolph Lusinky’s presentation on
described a similar aim and superior end result. At the end of the day though, it was probably good to present both methods; the studio way and the lone animator way.

Of course, there were many other great talks and papers presented over the week. Some of my favorites were the Pixar team explaining new feather and fur techniques for Up, more Bolt discussion on procedural animation and real-time collisions for the hamster ball, and Digital Domain’s breakdowns of shots from Benjamin Button. The paper that I found most interesting was submitted by the University of Wisconsin-Madison and deals with a new approach to video stabilization.

However, I spent most of my time in the Exhibition hall. SIGGRAPH 2009 was a much smaller affair than usual, with somewhere between 16,000 and 18,000 attendees total, and there were far fewer exhibitors as well. For example, Disney, Newtek, Adobe, Weta and many others chose to represent themselves without booths. Apparently this is partly a result of the current economy, and partly a natural occurrence whenever SIGGRAPH is held anywhere but L.A. (where last year’s attendance was 28,000).

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