I realize that there have been quite a few space animation posts recently, but bear with me. This is a personal project that I worked on with my brother. I enjoyed watching a little bit of Death Star assembly in Rogue One, but I wanted to see more. I was just wrapping up some stuff for the Challenger Center when I decided to mock up this Death Star construction process.
I came up with a very simple method of revealing geometry with Lightwave’s instancing tool, and since there was a lot of procedural animation, I was seeing a lot of interesting shapes appear that I hadn’t planned, and several layers of complexity that I didn’t need to create by hand. All of that helps the final render, but the thing that really pulls it together is the new score by Ben Botkin. That was when I decided I should actually finish this project out and post it here.
Almost every shot in this animation is just a different camera angle from a single scene that plays out over 1500 frames. Originally, I had planned to create this animation as a single shot, but as I moved the camera around my master scene I kept finding interesting things to show from all kinds of different angles.